ig.module(
	'game.entities.hoopToxic'
)
.requires(
	'impact.entity',
        'game.entities.base.baseToxic'
)
.defines(function()
{
    EntityHoopToxic = EntityBaseToxic.extend(
    {
	size: {x:28, y:43},	
        animSheet: new ig.AnimationSheet('media/images/hoop.png', 28, 43),
	collides: ig.Entity.COLLIDES.PASSIVE,	
	pickType: 'hoop',
	pickable: false,
	
	init: function(x, y, settings)
	{
	    this.parent(x, y, settings);	    
	},
	
	update: function()
	{
	    this.parent();
	},	    
    });
});